HeroFighter release version 0.1.3
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Dead or Alive 5 Soul Calibur 5 Soul Calibur 6 Tekken Tag Tournament 2 Virtua Fighter 5 FS Street Fighter 5: Champion Edition moves, characters, combos and frame data Characters. Little Fighter 2 - Special Moves List vman (vincentou hotmail com) April 25, 2006 Little Fighter 2 SPECIAL MOVES Template, Bandit and Hunter do not have special moves.
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posted Sep 20, 2009, 4:16 AM by Mr KidLittle Fighter 2 Combo List
Lười dịch copy nguyên tiếng anh chơi thì biết Working on the new characters and downloadable version. 2009.08.19 - release version 0.1.3 Background: new background 'San Po Cliff' Feature: Allow player to turn off background 'Multi-plane' Feature: Allow player to 'Skip frame' of effect/shadow/non-interactive objects Feature: Can ride on the horse by running to it or press up+up, down+down to approach the horse Feature: Position indicator (help player find his/her character when too crowded) Tuning: Dead body disappears after a few seconds (saves CPU) Tuning: Stamina is consumed faster when running with giant object (different char with different rate) Tuning: Horse will run away when rider get knocked down for 3 times Tuning: Stamina recharges faster when lying Tuning: Sky Roll consumes more stamina Tuning: In Normal and Hard difficulty, character invincible for 0.5s when get up from lying Tuning: Decrease the z velocity of dashing (Run+J) of all characters Tuning: Allow turn face when dashing Tuning: Shorten the time of dizzy Tuning: Lucas's Uppercut - Decrease the attack area Tuning: Lucas's Air Blade mp 24% -> 18% Tuning: Drew's Shoulder Charge - Decrease the attack area Tuning: Drew's Mach Punch - Increase the preparation time Tuning: Drew's Whirlwind - has Guard ability during the move Tuning: Shawn has less HP (80% of Drew and Lucas) Tuning: Shawn's Dash - Increase height Tuning: Shawn's Phoenix Shot mp 35% -> 50%, and deduct more HP of victim Tuning: Shawn's Arrow rain - mp 30% -> 35%, slower and more scattered by computer player AI: implement Giant object related AI AI: implement Horse related AI for melee and ranged character AI: perform more dash attack AI: better defence to dash attack AI: ranged character moves away when getting too close to melee opponent AI: melee character avoids walking on the same line with ranged opponent when not close enough Fix Bug: When standing on a giant object which is being held, fall to the ground if holder runs. Fix Bug: Shawn rises to the sky, out of the screen, and never reaches the ground again. Fix Bug: If char died when being caught, he can still make one attack before falling to the ground. Fix Bug: Press Shirt-R to restart game when game-end results in lower volume of bgm |